FC

Universe Reference

Gazetteer

52 places across the published novels — junctions, systems, shipyards, stations, colonies, wound zones and the handful of rooms on Earth where most of it was decided. Where a place has been charted, it links to its chart. Where the novels have not yet said where something is, this page says that instead of guessing: 9 of 52 have an established position, and the rest are real places the story simply has not pinned down.

Junctions

16

The navigable nodes of the Seam network — the fixed points a ship folds between.

Junction 1

The Drift

junction · ACTIVE

Earth-vicinity Seam network entry point at the Svalbard-vicinity station. Standard ISNA return-traversal arrival site for deep-field missions.

Position not established
Full entry →

Junction 14-A

The Drift · The Outer Run

junction · ACTIVE

ISNA classification (canonical exact text): > "unidentified deep-field phenomenon — junction 14-A vicinity — no classification available at this time" Shorthand reference: Proxima Anomaly, Junction 14-A. Filing. ISNA classifies within 24 hours of return. ISNA Form 2134-CIO-7 Crew Loss in Junction Vicinity filed by Officer Amara Khalil at the Erika's standard medical-officer station. (Earlier…

Position not established
Full entry →

Junction 14-B

The Outer Run

junction · ACTIVE

Commercial-route junction; standard SNG-commercial gain-band operations. The 14-B cooperative is on the destination side — a mining cooperative with library + receiving area + dock.

Position not established
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Junction 18-F

The Outer Run · The Drift

junction · ACTIVE

Commercial-route junction. The destination of the Karl Vidar Pedersen's post-launchpad commercial survey at the Running Dark launchpad scene (Dec 2147).

Position not established
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Junction 19

The Outer Run · The Drift

junction · ACTIVE

Commercial-route junction on the Karl Vidar Pedersen's standard 14-B → 19 → 22-D rotation. Junction 19-F = the SNG Relay Station near Junction 19 (Olav Helmersen's posting; Pyotr Sokolov's pre-2148 posting).

Position not established
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Junction 22-C

The Drift

junction · ACTIVE

Mission Amendment 22-C/2147-B classifies geological anomaly Category A. SNG instruction signed by Marit Engström. No ISCA notification triggered. ISCA threshold: 98.5% by single-methodology. Liang Kim's 97.3% single-methodology fell below threshold; Dáithí's combined 99.1% (above threshold) was not used in the amendment. The embed remains undiscovered through The Long Light (per Dáithí Mac…

Position not established
Full entry →

Junction 22-D

The Outer Run

junction · ACTIVE

Commercial-route junction on the Karl Vidar Pedersen's 14-B → 19 → 22-D rotation. The NV Ardent Margin extraction site. Distinct from Junction 22-C (deep-field, Running Dark dead-civili

Position not established
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Junction 44-F

The Drift · The Long Watch

junction · ACTIVE

Deep-field junction with the Architects' system at the target. The The Long Light Persistent Error mission target. Architects-class harmonic-array boundary geometry; supports topology-layer working agreement.

Position not established
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Junction 8-C

The Outer Run

junction · ACTIVE

Commercial-route junction with a third planet on visible terminator from the Pedersen's observation deck viewport.

Position not established
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Junction 8-E

The Outer Run

junction · ACTIVE

Fringe junction where the Pedersen's OR-The Outer Run pulse-test event occurs. The 9-year-running gain-band drift on the Pedersen's harmonic array reaches the failure point at this junction.

Position not established
Full entry →

Q-3

The Outer Run

junction · ACTIVE

Fringe junction at the outer-edge of the Pedersen's OR-The Long Charter contract route (14-B → 19 → 8-C → Q-3 → return via 19-F). Where Bjørg files an instrumented anomaly through ISNA (not SNG) — the choice that pivots the entire OR series.

Position not established
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Rivas Corridor

The Reach

junction · est. early expansion era

The Sundgren Combine sling-and-catch transport region — the theatre of B1. A corridor-scale kinetic-logistics system: an electromagnetic mass-driver launcher ("the sling") and an electromagnetic / momentum-exchange catcher station ("the mitt" / "the catcher"). A golden-age advancement enabled by ~two decades of Nhál-assisted power/materials. Named for the survey vessel ISV Rivas, whose crew…

Position not established
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the Causeway

The Reach

junction

The chokepoint junction that controls access to a whole deep-frontier region — whoever holds it holds the door to everything beyond. A braided junction (multiple "mouths" / a "certified braid"; cold-lane folds on the approach).

Position not established
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the Lantern (the Vantor Junction Anchor)

The Reach

junction · est. golden-age expansion era

A living machine with named vanes (a "threading" is a crossing operation; vanes can "sing wrong" when the anchor is over-pushed). Worth the wonder before it turns (the B2 mid-book life beat).

Position not established
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the Sable throat

Wide Sky · The Cairn

junction

The chokepoint — "the single door out of the Sable Reach."

Position not established on the The Sable Reach chart
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the Weir

Wide Sky

junction · est. B3 day-clock D58–59 (~2316–2318 — authenticated by the crew of the NV *Dawnward*)

The authenticated corridor cut around the Sable throat in The Closing Sky — the road that empties the throat and loads Corran.

Position not established
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Systems & Regions

12

Star systems and whole regions of space, most of them reached by somebody who was not sure what was there.

Architects' System

The Drift · The Long Watch

alien-system

Alien-civili

Position not established
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Corran

Wide Sky

system (inhabited — logged in the coalition's catalogue)

The inhabited system downstream of the Weir — the sky the road loads and, in time, puts out.

Position not established
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CW3 / Eirún

The Drift

alien-system

Alien-civili

Position not established
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Green World (the Drowned)

Spent Light

planet (far pocket — unnamed)

Unnamed far-pocket world (Dead Reckoning).

Position not established
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Mireth

The Cairn

world (permanent high haze; inhabited in rift cuts)

An inhabited world under permanent high ha

Position not established
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Nhál Stranding Locus (Junction 14-A interior)

The Drift

alien-system

⚠ SUPERSEDED on origin mechanism (added 23 Jul 2026).

Position not established
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Ostry

Wide Sky

planet (Ferren colony world; reddening / failing sun) · est. ~2192 (Ferren landfall — the *Kindred*)

The Ferren world — a heavy world under a dying sun, in the Sable Reach.

Position not established on the The Sable Reach chart
Full entry →

SYS-12 (Dead-Star System)

Spent Light

star system

Far-pocket survey site (Spent Light).

Position not established
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SYS12-PLAT-CHOKEPOINT-01

Spent Light

platform (ancient installation)

Inactive ancient installation in SYS-12 (far pocket, Spent Light).

Position not established
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Tarvan Home-System

The Drift · The Outer Run

alien-system

Alien-civili

Position not established
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the Hearth

Wide Sky · The Cairn

star system (dead / starless)

The dead, starless system where the Nhál debt was paid.

Position not established on the The Sable Reach chart
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the Sable Reach

Wide Sky · The Cairn

region (deep cluster / newly-reachable reach)

Contested ground: rival powers, freebooters, the Veray, and the Ferren of Ostry. Compiled cross-reference — the the series foundation is authoritative.

Position not established
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Stations, Yards & Colonies

12

Built places: shipyards, orbital habitats, corridor stations and the colonies that depend on them.

Aldermoor

The Reach

location

A human frontier colony/settlement coreward in the Reach, dependent on the network/relay chain for contact with the wider coalition.

Position not established
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Brightfall

The Reach

port

A lane-confluence transshipment and refit port: where all new-frontier traffic stages, refuels, and refits before pushing out. Loud, rich, crowded, hopeful. Its "festival" is the annual lane-opening market — routes christened and auctioned, pilots racing the new lanes for first-transit rights.

Position not established
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Highreach

Wide Sky

orbital

Orbital station over Earth — the hub of the abundance era.

Position not established
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ISNI Academy (Svalfjell Ridge)

The Drift

research-station · est. 2135

Research / training station. Tromsø area. The The Drift cohort training facility – Cohort 12's home base 2137–2138.

Charted by topology · Tromsø area
Full entry →

Lanehead

The Reach

orbital · est. golden-age expansion era

The crossing-town living off the Lantern: markets, repair gangs, pilgrims, cold-lane superstitions, memorial ribbons. A living frontier crossroads of mixed human cultures with Nhál mediation. Bex Orsa's ground; the Lanehead good-day sequence embodies the Lantern through her.

Position not established
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Mercer Yards

Wide Sky

port (Mars spaceport / shipyard)

The great Mars spaceport and shipyard, where the survey ships are built.

Position not established
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Saltire

The Reach

orbital · est. golden-age expansion era

A human far-side colony — on the far side of the Lantern's fold — that is marooned if the lane closes (cut off from medicine, migration, family). Its people have their own dialect and frontier ways. The human face of "who gets marooned if the door shuts".

Position not established
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Sennen

The Reach

orbital · est. golden-age expansion era (half-terraformed)

A half-terraformed moon the Rivas Corridor feeds, built around an obsolete sling complex: partial open sky under unfinished atmospheric engineering, excavated launch trenches, old catcher hardware converted to housing. A living human-and-Nhál frontier town — legitimate salvage markets mixed with stolen cargo; families, culture, trade, sport, food; children growing up beside machines built to…

Position not established on the The Rivas Corridor chart
Full entry →

Shore Repository

The Silence

archive

Archive. Post-Severance institutional successor to ISCA / DSIA records.

Position not established
Full entry →

Spindrift

The Reach

orbital

An old salvage-and-grey-transit orbital at a junction the Accord never fully governed — lawless because ungoverned, not lawless because evil. Patched, crowded, dangerous, human; everything painted fresh over something older. Built in rings (ring two, ring three, ring four); a transfer-spine on ring four; a docking trunk to coupling vessels. Its own clinic is a curtained corner of ring two with a…

Position not established
Full entry →

the Far Concord

The Reach

orbital

The Nhál-mediated venue hosting the Reach Accord talks — the only party all sides trust enough to host. Culturally alive, not a conference room.

Position not established
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Tornel Station

The Reach

orbital · est. golden-age expansion era

The compromised catcher station / corridor-control outpost of the Rivas Corridor; a populated golden-age frontier outpost. "Tornel" = station control in corridor terminology (e.g. "Tornel, this is Lodestar"). The station's catcher is where the timing drift lives; its damaged catcher still performs the final large momentum exchange in the B1 climax.

Position not established
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Frontier Stations

1

Standing structures at the edge of the charted road.

Earth

9

Where it started, and where the institutions still argue about it.

Aureline

The Reach

city

A newly-terraformed agricultural settlement world — the golden-age dream made literal: a frontier breadbasket the new lane exists to serve. Green and gorgeous from orbit ("a green coin turning below"); harvest-markets; settlers; a valley with its own thin medicine. Believed-in — which is why a B4 blockade/siege of it guts.

Position not established
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Bergen

The Silence · The Drift · The Outer Run

city · est. pre-canonical

City. Norway. Major canonical location across The Silence + The Drift + OR + -ancestor.

Earth coordinates · 60.39°N, 5.32°E
Full entry →

Bergen Repair Yards (BRBY)

The Drift · The Outer Run

port · est. pre-2125

Port / shipyard. Bergen, Norway. Two divisions: commercial division (SNG vessels) + institutional division (ISNA vessels — though Svalbard Shipyard is the primary ISNA build line; BRBY does refits).

Earth coordinates · 60.39°N, 5.32°E (Bergen)
Full entry →

Bristol

The Silence

city · est. pre-canonical

City. England. The E7 origin city. Joel Kirby + Martin Calloway + Priya Okafor + Callum Osei all live here in 2026.

Earth coordinates · 51.45°N, 2.59°W
Full entry →

Oslo

The Silence · The Drift

city · est. pre-canonical

City. Norway.

Earth coordinates · 59.91°N, 10.75°E
Full entry →

Reykjavik

The Silence · The Drift

city · est. pre-canonical

City. Iceland.

Earth coordinates · 64.13°N, 21.93°W
Full entry →

Svalbard Deep-Field Array

The Silence · The Drift · The Outer Run

research-station · est. pre-2047

Research station. The site of the first signal's reception (14 March 2047). The franchise's foundational location.

Earth coordinates · 78.2°N, 15.6°E (Spitsbergen, Svalbard archipelago, Norway)
Full entry →

Svalbard Shipyard

The Drift

port · est. pre-2127

Port / shipyard. Svalbard archipelago, Norway. ISNA institutional build line. Primary site for ISNA T-class vessel commissioning. Adjacent to the Svalbard Deep-Field Array.

Earth coordinates · 78.2°N, 15.6°E (Spitsbergen, Norway)
Full entry →

Tromsø

The Silence · The Drift · The Outer Run

city · est. pre-canonical

City. Norway. Northern. ISNA institutional yard centre + SNG commercial yard centre.

Earth coordinates · 69.65°N, 18.96°E
Full entry →

Wound Zones

1

Places where the cost of crossing has become locally, physically visible.

Compiled from the canon entity records. A place appears here as soon as it is named in a published novel; its position appears only once the novels establish one.