Universe Reference
Gazetteer
52 places across the published novels — junctions, systems, shipyards, stations, colonies, wound zones and the handful of rooms on Earth where most of it was decided. Where a place has been charted, it links to its chart. Where the novels have not yet said where something is, this page says that instead of guessing: 9 of 52 have an established position, and the rest are real places the story simply has not pinned down.
Junctions
16The navigable nodes of the Seam network — the fixed points a ship folds between.
Junction 1
The Driftjunction · ACTIVE
Earth-vicinity Seam network entry point at the Svalbard-vicinity station. Standard ISNA return-traversal arrival site for deep-field missions.
Junction 14-A
The Drift · The Outer Runjunction · ACTIVE
ISNA classification (canonical exact text): > "unidentified deep-field phenomenon — junction 14-A vicinity — no classification available at this time" Shorthand reference: Proxima Anomaly, Junction 14-A. Filing. ISNA classifies within 24 hours of return. ISNA Form 2134-CIO-7 Crew Loss in Junction Vicinity filed by Officer Amara Khalil at the Erika's standard medical-officer station. (Earlier…
Junction 14-B
The Outer Runjunction · ACTIVE
Commercial-route junction; standard SNG-commercial gain-band operations. The 14-B cooperative is on the destination side — a mining cooperative with library + receiving area + dock.
Junction 18-F
The Outer Run · The Driftjunction · ACTIVE
Commercial-route junction. The destination of the Karl Vidar Pedersen's post-launchpad commercial survey at the Running Dark launchpad scene (Dec 2147).
Junction 19
The Outer Run · The Driftjunction · ACTIVE
Commercial-route junction on the Karl Vidar Pedersen's standard 14-B → 19 → 22-D rotation. Junction 19-F = the SNG Relay Station near Junction 19 (Olav Helmersen's posting; Pyotr Sokolov's pre-2148 posting).
Junction 22-C
The Driftjunction · ACTIVE
Mission Amendment 22-C/2147-B classifies geological anomaly Category A. SNG instruction signed by Marit Engström. No ISCA notification triggered. ISCA threshold: 98.5% by single-methodology. Liang Kim's 97.3% single-methodology fell below threshold; Dáithí's combined 99.1% (above threshold) was not used in the amendment. The embed remains undiscovered through The Long Light (per Dáithí Mac…
Junction 22-D
The Outer Runjunction · ACTIVE
Commercial-route junction on the Karl Vidar Pedersen's 14-B → 19 → 22-D rotation. The NV Ardent Margin extraction site. Distinct from Junction 22-C (deep-field, Running Dark dead-civili
Junction 44-F
The Drift · The Long Watchjunction · ACTIVE
Deep-field junction with the Architects' system at the target. The The Long Light Persistent Error mission target. Architects-class harmonic-array boundary geometry; supports topology-layer working agreement.
Junction 8-C
The Outer Runjunction · ACTIVE
Commercial-route junction with a third planet on visible terminator from the Pedersen's observation deck viewport.
Junction 8-E
The Outer Runjunction · ACTIVE
Fringe junction where the Pedersen's OR-The Outer Run pulse-test event occurs. The 9-year-running gain-band drift on the Pedersen's harmonic array reaches the failure point at this junction.
Q-3
The Outer Runjunction · ACTIVE
Fringe junction at the outer-edge of the Pedersen's OR-The Long Charter contract route (14-B → 19 → 8-C → Q-3 → return via 19-F). Where Bjørg files an instrumented anomaly through ISNA (not SNG) — the choice that pivots the entire OR series.
Rivas Corridor
The Reachjunction · est. early expansion era
The Sundgren Combine sling-and-catch transport region — the theatre of B1. A corridor-scale kinetic-logistics system: an electromagnetic mass-driver launcher ("the sling") and an electromagnetic / momentum-exchange catcher station ("the mitt" / "the catcher"). A golden-age advancement enabled by ~two decades of Nhál-assisted power/materials. Named for the survey vessel ISV Rivas, whose crew…
the Causeway
The Reachjunction
The chokepoint junction that controls access to a whole deep-frontier region — whoever holds it holds the door to everything beyond. A braided junction (multiple "mouths" / a "certified braid"; cold-lane folds on the approach).
the Lantern (the Vantor Junction Anchor)
The Reachjunction · est. golden-age expansion era
A living machine with named vanes (a "threading" is a crossing operation; vanes can "sing wrong" when the anchor is over-pushed). Worth the wonder before it turns (the B2 mid-book life beat).
the Sable throat
Wide Sky · The Cairnjunction
The chokepoint — "the single door out of the Sable Reach."
the Weir
Wide Skyjunction · est. B3 day-clock D58–59 (~2316–2318 — authenticated by the crew of the NV *Dawnward*)
The authenticated corridor cut around the Sable throat in The Closing Sky — the road that empties the throat and loads Corran.
Systems & Regions
12Star systems and whole regions of space, most of them reached by somebody who was not sure what was there.
Architects' System
The Drift · The Long Watchalien-system
Alien-civili
Corran
Wide Skysystem (inhabited — logged in the coalition's catalogue)
The inhabited system downstream of the Weir — the sky the road loads and, in time, puts out.
CW3 / Eirún
The Driftalien-system
Alien-civili
Green World (the Drowned)
Spent Lightplanet (far pocket — unnamed)
Unnamed far-pocket world (Dead Reckoning).
Mireth
The Cairnworld (permanent high haze; inhabited in rift cuts)
An inhabited world under permanent high ha
Nhál Stranding Locus (Junction 14-A interior)
The Driftalien-system
⚠ SUPERSEDED on origin mechanism (added 23 Jul 2026).
Ostry
Wide Skyplanet (Ferren colony world; reddening / failing sun) · est. ~2192 (Ferren landfall — the *Kindred*)
The Ferren world — a heavy world under a dying sun, in the Sable Reach.
SYS-12 (Dead-Star System)
Spent Lightstar system
Far-pocket survey site (Spent Light).
SYS12-PLAT-CHOKEPOINT-01
Spent Lightplatform (ancient installation)
Inactive ancient installation in SYS-12 (far pocket, Spent Light).
Tarvan Home-System
The Drift · The Outer Runalien-system
Alien-civili
the Hearth
Wide Sky · The Cairnstar system (dead / starless)
The dead, starless system where the Nhál debt was paid.
the Sable Reach
Wide Sky · The Cairnregion (deep cluster / newly-reachable reach)
Contested ground: rival powers, freebooters, the Veray, and the Ferren of Ostry. Compiled cross-reference — the the series foundation is authoritative.
Stations, Yards & Colonies
12Built places: shipyards, orbital habitats, corridor stations and the colonies that depend on them.
Aldermoor
The Reachlocation
A human frontier colony/settlement coreward in the Reach, dependent on the network/relay chain for contact with the wider coalition.
Brightfall
The Reachport
A lane-confluence transshipment and refit port: where all new-frontier traffic stages, refuels, and refits before pushing out. Loud, rich, crowded, hopeful. Its "festival" is the annual lane-opening market — routes christened and auctioned, pilots racing the new lanes for first-transit rights.
Highreach
Wide Skyorbital
Orbital station over Earth — the hub of the abundance era.
ISNI Academy (Svalfjell Ridge)
The Driftresearch-station · est. 2135
Research / training station. Tromsø area. The The Drift cohort training facility – Cohort 12's home base 2137–2138.
Lanehead
The Reachorbital · est. golden-age expansion era
The crossing-town living off the Lantern: markets, repair gangs, pilgrims, cold-lane superstitions, memorial ribbons. A living frontier crossroads of mixed human cultures with Nhál mediation. Bex Orsa's ground; the Lanehead good-day sequence embodies the Lantern through her.
Mercer Yards
Wide Skyport (Mars spaceport / shipyard)
The great Mars spaceport and shipyard, where the survey ships are built.
Saltire
The Reachorbital · est. golden-age expansion era
A human far-side colony — on the far side of the Lantern's fold — that is marooned if the lane closes (cut off from medicine, migration, family). Its people have their own dialect and frontier ways. The human face of "who gets marooned if the door shuts".
Sennen
The Reachorbital · est. golden-age expansion era (half-terraformed)
A half-terraformed moon the Rivas Corridor feeds, built around an obsolete sling complex: partial open sky under unfinished atmospheric engineering, excavated launch trenches, old catcher hardware converted to housing. A living human-and-Nhál frontier town — legitimate salvage markets mixed with stolen cargo; families, culture, trade, sport, food; children growing up beside machines built to…
Shore Repository
The Silencearchive
Archive. Post-Severance institutional successor to ISCA / DSIA records.
Spindrift
The Reachorbital
An old salvage-and-grey-transit orbital at a junction the Accord never fully governed — lawless because ungoverned, not lawless because evil. Patched, crowded, dangerous, human; everything painted fresh over something older. Built in rings (ring two, ring three, ring four); a transfer-spine on ring four; a docking trunk to coupling vessels. Its own clinic is a curtained corner of ring two with a…
the Far Concord
The Reachorbital
The Nhál-mediated venue hosting the Reach Accord talks — the only party all sides trust enough to host. Culturally alive, not a conference room.
Tornel Station
The Reachorbital · est. golden-age expansion era
The compromised catcher station / corridor-control outpost of the Rivas Corridor; a populated golden-age frontier outpost. "Tornel" = station control in corridor terminology (e.g. "Tornel, this is Lodestar"). The station's catcher is where the timing drift lives; its damaged catcher still performs the final large momentum exchange in the B1 climax.
Frontier Stations
1Standing structures at the edge of the charted road.
Earth
9Where it started, and where the institutions still argue about it.
Aureline
The Reachcity
A newly-terraformed agricultural settlement world — the golden-age dream made literal: a frontier breadbasket the new lane exists to serve. Green and gorgeous from orbit ("a green coin turning below"); harvest-markets; settlers; a valley with its own thin medicine. Believed-in — which is why a B4 blockade/siege of it guts.
Bergen
The Silence · The Drift · The Outer Runcity · est. pre-canonical
City. Norway. Major canonical location across The Silence + The Drift + OR + -ancestor.
Bergen Repair Yards (BRBY)
The Drift · The Outer Runport · est. pre-2125
Port / shipyard. Bergen, Norway. Two divisions: commercial division (SNG vessels) + institutional division (ISNA vessels — though Svalbard Shipyard is the primary ISNA build line; BRBY does refits).
Bristol
The Silencecity · est. pre-canonical
City. England. The E7 origin city. Joel Kirby + Martin Calloway + Priya Okafor + Callum Osei all live here in 2026.
Oslo
The Silence · The Driftcity · est. pre-canonical
City. Norway.
Reykjavik
The Silence · The Driftcity · est. pre-canonical
City. Iceland.
Svalbard Deep-Field Array
The Silence · The Drift · The Outer Runresearch-station · est. pre-2047
Research station. The site of the first signal's reception (14 March 2047). The franchise's foundational location.
Svalbard Shipyard
The Driftport · est. pre-2127
Port / shipyard. Svalbard archipelago, Norway. ISNA institutional build line. Primary site for ISNA T-class vessel commissioning. Adjacent to the Svalbard Deep-Field Array.
Tromsø
The Silence · The Drift · The Outer Runcity · est. pre-canonical
City. Norway. Northern. ISNA institutional yard centre + SNG commercial yard centre.
Wound Zones
1Places where the cost of crossing has become locally, physically visible.
Compiled from the canon entity records. A place appears here as soon as it is named in a published novel; its position appears only once the novels establish one.